AK-47 in CS2: damage, accuracy, recoil and skins — Skinory
WEAPON DOSSIER · CS2 · Assault rifle

Everything about AK-47 in CS2

AK-47: damage, accuracy, recoil and skins in CS2.

Rifle In-game price $2,700 30 / 90 rounds
Explore skins 61 ↗ Corak recoil ↓
AK-47 AK-47 CS2 / AK-47
Damage 36 Body
Armor penetration 77.5% Body · armor: 27.9
Rounds / min 600 Recoil magnitude: 30
Magazine 30 90 rounds
AK-47

Corak recoil

Corak recoil
AK-47 · Corak recoil#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Recoil tanpa menggerakkan tetikus. Crosshair menandakan tembakan pertama.

Pergerakan tetikus
AK-47 · Pergerakan tetikus#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Gerakkan tetikus dari crosshair mengikut garisan untuk melawan recoil. Skala bergantung pada sensitiviti.

Source ↗ · OP.GG

Koordinat daripada rakaman siri tembakan OP.GG: recoil kamera tanpa kawalan tetikus. Sebaran peluru rawak tidak diambil kira. Purata 8 siri; setiap spray mungkin berbeza.

Source ↗ ↗

AK-47 round profile

Effective range Medium to long
Firing rhythm Short bursts
Defining trait

An armored headshot can kill, so stopping for the first bullet matters more than reaching the full 600 rounds per minute.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 141.1
Head · helmet 109.4
Body 35.3
Body · armor 27.3
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

Bandingkan had sebaran tembakan pertama berdasarkan parameter permainan. Posisi badan mengubah ketidaktepatan; slider jarak mengubah diameter kawasan.

Recoil magnitude30
Base spread0.00060
AK-47 spread pattern · StandingHad tembakan pertama: ketidaktepatan 0.0064, sebaran asas 0.0006.
Standing Diameter sehingga 17.8 cm pada 12.7 m Had sebaran tembakan pertama dalam mod utama senjata
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
215 u/s
Reserve ammo
90
Reload fire lockout
2.5 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Bandingkan had sebaran tembakan pertama berdasarkan parameter permainan. Posisi badan mengubah ketidaktepatan; slider jarak mengubah diameter kawasan. Koordinat daripada rakaman siri tembakan OP.GG: recoil kamera tanpa kawalan tetikus. Sebaran peluru rawak tidak diambil kira.