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Utama Heavy Negev Everything about Negev in CS2 Kembali WEAPON DOSSIER · CS2 · Machine gun Everything about Negev in CS2 Negev: damage, accuracy, recoil and skins in CS2.
Heavy In-game price $1,700 150 / 300 rounds
Explore skins 25 ↗ Corak recoil ↓ Negev CS2 / NEGEV Damage 35 Body
Armor penetration 71% Body · armor: 24.8
Rounds / min 800 Recoil magnitude: 20
Magazine 150 300 rounds
Negev
Corak recoil Mainkan spray Corak recoil Pergerakan tetikus
Corak recoil Negev · Corak recoil #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 #31 #32 #33 #34 #35 #36 #37 #38 #39 #40 #41 #42 #43 #44 #45 #46 #47 #48 #49 #50 #51 #52 #53 #54 #55 #56 #57 #58 #59 #60 #61 #62 #63 #64 #65 #66 #67 #68 #69 #70 #71 #72 #73 #74 #75 #76 #77 #78 #79 #80 #81 #82 #83 #84 #85 #86 #87 #88 #89 #90 #91 #92 #93 #94 #95 #96 #97 #98 #99 #100 #101 #102 #103 #104 #105 #106 #107 #108 #109 #110 #111 #112 #113 #114 #115 #116 #117 #118 #119 #120 #121 #122 #123 #124 #125 #126 #127 #128 #129 #130 #131 #132 #133 #134 #135 #136 #137 #138 #139 #140 #141 #142 #143 #144 #145 #146 #147 #148 #149 #150 150 Recoil tanpa menggerakkan tetikus. Crosshair menandakan tembakan pertama.
Pergerakan tetikus Negev · Pergerakan tetikus #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 #31 #32 #33 #34 #35 #36 #37 #38 #39 #40 #41 #42 #43 #44 #45 #46 #47 #48 #49 #50 #51 #52 #53 #54 #55 #56 #57 #58 #59 #60 #61 #62 #63 #64 #65 #66 #67 #68 #69 #70 #71 #72 #73 #74 #75 #76 #77 #78 #79 #80 #81 #82 #83 #84 #85 #86 #87 #88 #89 #90 #91 #92 #93 #94 #95 #96 #97 #98 #99 #100 #101 #102 #103 #104 #105 #106 #107 #108 #109 #110 #111 #112 #113 #114 #115 #116 #117 #118 #119 #120 #121 #122 #123 #124 #125 #126 #127 #128 #129 #130 #131 #132 #133 #134 #135 #136 #137 #138 #139 #140 #141 #142 #143 #144 #145 #146 #147 #148 #149 #150 150 Gerakkan tetikus dari crosshair mengikut garisan untuk melawan recoil. Skala bergantung pada sensitiviti.
Tembakan 150 / 150
Negev round profile Effective range Close to medium
Firing rhythm Sustained fire
Defining trait The 150-round box comes alive in a sustained burst started before the contact, giving the weapon time to settle.
01 / DAMAGE Damage by distance Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
Distance 500 game units 0 1500 3000
about 13 m
Head 135.8
Head · helmet 96.4
Body 33.9
Body · armor 24.1
One armored headshot is not enough at this distance
02 / CONTROL Accuracy and spread Bandingkan had sebaran tembakan pertama berdasarkan parameter permainan. Posisi badan mengubah ketidaktepatan; slider jarak mengubah diameter kawasan.
Standing 0.01017 Crouching 0.00763 Moving 0.15914
Recoil magnitude 20
Base spread 0.00200
Negev spread pattern · Standing Had tembakan pertama: ketidaktepatan 0.0102, sebaran asas 0.0020. Standing Diameter sehingga 30.9 cm pada 12.7 m Had sebaran tembakan pertama dalam mod utama senjata 03 / FIELD NOTES How to play it Choose a range that suits the damage profile and stop before precision shots.
04 / HANDLING Handling
Move speed 150 u/s
Reserve ammo 300
Reload fire lockout 5.7 s Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗ Reading the numbers Why does damage change with distance? The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern? Bandingkan had sebaran tembakan pertama berdasarkan parameter permainan. Posisi badan mengubah ketidaktepatan; slider jarak mengubah diameter kawasan. Koordinat daripada rakaman siri tembakan OP.GG: recoil kamera tanpa kawalan tetikus. Sebaran peluru rawak tidak diambil kira.