Everything about USP-S in CS2
USP-S: damage, accuracy, recoil and skins in CS2.
Explore skins 45 ↗
USP-S CS2 / USP-SUSP-S round profile
The suppressor and accurate first shot reward calm head-level holds; a 12-round magazine punishes extra spam.
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
Accuracy and spread
Bandingkan batas sebaran tembakan pertama berdasarkan parameter game. Posisi tubuh mengubah ketidakakuratan; slider jarak mengubah diameter area.
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 240 u/s
- Reserve ammo
- 24
- Reload fire lockout
- 2,2 s
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
Bandingkan batas sebaran tembakan pertama berdasarkan parameter game. Posisi tubuh mengubah ketidakakuratan; slider jarak mengubah diameter area. Koordinat diambil dari spray yang direkam OP.GG: recoil kamera tanpa kompensasi mouse. Sebaran peluru acak tidak dihitung.