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The low price buys a strong ambush: 9 pellets belong in doors and narrow lanes rather than an open sightline.
01 / DAMAGE
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
015003000
about 13 m
Head72.8
Head · helmet36.4
Body18.2
Body · armor9.1
Shotgun values are per pellet. Total damage depends on how many pellets land.
02 / CONTROL
Accuracy and spread
Ikumpara ang hangganan ng first-shot spread mula sa mga parameter ng laro. Binabago ng stance ang inaccuracy; binabago ng distance slider ang diameter ng zone.
Recoil magnitude143
Base spread0.04000
StandingDiameter na hanggang 119.4 cm sa 12.7 m Hangganan ng first-shot spread sa primary mode ng armas
03 / FIELD NOTES
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Values checked against CS2 weapon data · snapshot 2026-09-23Source ↗
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
Ikumpara ang hangganan ng first-shot spread mula sa mga parameter ng laro. Binabago ng stance ang inaccuracy; binabago ng distance slider ang diameter ng zone. Mga coordinate mula sa mga na-record na sequence ng OP.GG: camera recoil nang walang compensation ng mouse. Hindi kasama ang random na spread ng bala.