SCAR-20 in CS2: damage, accuracy, recoil and skins — Skinory
WEAPON DOSSIER · CS2 · Semi-automatic sniper rifle

Everything about SCAR-20 in CS2

SCAR-20: damage, accuracy, recoil and skins in CS2.

Mga rifle In-game price $5,000 20 / 40 rounds
Explore skins 33 ↗
SCAR-20 SCAR-20 CS2 / SCAR-20
Damage 80 Body
Armor penetration 82.5% Body · armor: 66
Rounds / min 240 Recoil magnitude: 31
Magazine 20 40 rounds

SCAR-20 round profile

Effective range Long sightline
Firing rhythm Repeated single shots
Defining trait

A scoped semi-auto action repeats long-range hits quickly. High price and slower movement keep it anchored near cover.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 313.6
Head · helmet 258.7
Body 78.4
Body · armor 64.7
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

Ikumpara ang hangganan ng first-shot spread mula sa mga parameter ng laro. Binabago ng stance ang inaccuracy; binabago ng distance slider ang diameter ng zone.

Recoil magnitude31
Base spread0.00030
SCAR-20 spread pattern · StandingHangganan ng unang putok: inaccuracy 0.0258, base spread 0.0003.
Standing Diameter na hanggang 66.3 cm sa 12.7 m Hangganan ng first-shot spread sa primary mode ng armas
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
215 u/s
Reserve ammo
40
Reload fire lockout
3.1 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Ikumpara ang hangganan ng first-shot spread mula sa mga parameter ng laro. Binabago ng stance ang inaccuracy; binabago ng distance slider ang diameter ng zone. Mga coordinate mula sa mga na-record na sequence ng OP.GG: camera recoil nang walang compensation ng mouse. Hindi kasama ang random na spread ng bala.