MP5-SD in CS2: damage, accuracy, recoil and skins — Skinory
WEAPON DOSSIER · CS2 · Silenced SMG

Everything about MP5-SD in CS2

MP5-SD: damage, accuracy, recoil and skins in CS2.

SMG In-game price $1,400 30 / 90 rounds
Explore skins 24 ↗ Pola recoil ↓
MP5-SD MP5-SD CS2 / MP5-SD
Damage 28 Body
Armor penetration 62.5% Body · armor: 17,5
Rounds / min 750 Recoil magnitude: 16
Magazine 30 90 rounds
MP5-SD

Pola recoil

Pola recoil
MP5-SD · Pola recoil#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Recoil tanpa menggerakkan mouse. Crosshair menandai tembakan pertama.

Gerakan mouse
MP5-SD · Gerakan mouse#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Gerakkan mouse dari crosshair mengikuti garis untuk melawan recoil. Skalanya tergantung sensitivitas.

Source ↗ · OP.GG

Koordinat dari spray yang direkam OP.GG: recoil kamera tanpa kompensasi mouse. Sebaran peluru acak tidak dihitung. Rata-rata dari 2 spray; tiap spray bisa berbeda.

Source ↗ ↗

MP5-SD round profile

Effective range Close to medium
Firing rhythm Short bursts
Defining trait

An integrated suppressor and mobility support angle changes; modest damage requires several hits at a sensible range.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 97,4
Head · helmet 60,9
Body 24,4
Body · armor 15,2
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Bandingkan batas sebaran tembakan pertama berdasarkan parameter game. Posisi tubuh mengubah ketidakakuratan; slider jarak mengubah diameter area.

Recoil magnitude16
Base spread0.00060
MP5-SD spread pattern · StandingBatas tembakan pertama: ketidakakuratan 0.0100, sebaran dasar 0.0006.
Standing Diameter hingga 26,9 cm pada 12,7 m Batas sebaran tembakan pertama dalam mode utama senjata
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
235 u/s
Reserve ammo
90
Reload fire lockout
3 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Bandingkan batas sebaran tembakan pertama berdasarkan parameter game. Posisi tubuh mengubah ketidakakuratan; slider jarak mengubah diameter area. Koordinat diambil dari spray yang direkam OP.GG: recoil kamera tanpa kompensasi mouse. Sebaran peluru acak tidak dihitung.