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Beranda SMG MP5-SD Everything about MP5-SD in CS2 Kembali WEAPON DOSSIER · CS2 · Silenced SMG Everything about MP5-SD in CS2 MP5-SD: damage, accuracy, recoil and skins in CS2.
SMG In-game price $1,400 30 / 90 rounds
Explore skins 24 ↗ Pola recoil ↓ MP5-SD CS2 / MP5-SD Damage 28 Body
Armor penetration 62.5% Body · armor: 17,5
Rounds / min 750 Recoil magnitude: 16
Magazine 30 90 rounds
MP5-SD
Pola recoil Putar spray Pola recoil Gerakan mouse
Pola recoil MP5-SD · Pola recoil #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 30 Recoil tanpa menggerakkan mouse. Crosshair menandai tembakan pertama.
Gerakan mouse MP5-SD · Gerakan mouse #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 30 Gerakkan mouse dari crosshair mengikuti garis untuk melawan recoil. Skalanya tergantung sensitivitas.
Tembakan 30 / 30
MP5-SD round profile Effective range Close to medium
Firing rhythm Short bursts
Defining trait An integrated suppressor and mobility support angle changes; modest damage requires several hits at a sensible range.
01 / DAMAGE Damage by distance Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
Distance 500 game units 0 1500 3000
about 13 m
Head 97,4
Head · helmet 60,9
Body 24,4
Body · armor 15,2
One armored headshot is not enough at this distance
02 / CONTROL Accuracy and spread Bandingkan batas sebaran tembakan pertama berdasarkan parameter game. Posisi tubuh mengubah ketidakakuratan; slider jarak mengubah diameter area.
Standing 0.01000 Crouching 0.00850 Moving 0.03000
Recoil magnitude 16
Base spread 0.00060
MP5-SD spread pattern · Standing Batas tembakan pertama: ketidakakuratan 0.0100, sebaran dasar 0.0006. Standing Diameter hingga 26,9 cm pada 12,7 m Batas sebaran tembakan pertama dalam mode utama senjata 03 / FIELD NOTES How to play it Choose a range that suits the damage profile and stop before precision shots.
04 / HANDLING Handling
Move speed 235 u/s
Reserve ammo 90
Reload fire lockout 3 s Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗ Reading the numbers Why does damage change with distance? The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern? Bandingkan batas sebaran tembakan pertama berdasarkan parameter game. Posisi tubuh mengubah ketidakakuratan; slider jarak mengubah diameter area. Koordinat diambil dari spray yang direkam OP.GG: recoil kamera tanpa kompensasi mouse. Sebaran peluru acak tidak dihitung.