CZ75-Auto in CS2: damage, accuracy, recoil and skins
WEAPON DOSSIER · CS2 · Automatic sidearm

Everything about CZ75-Auto in CS2

CZ75-Auto: damage, accuracy, recoil and skins in CS2.

Mga pistol In-game price $500 12 / 24 rounds
Explore skins 37 ↗
CZ75-Auto CZ75-Auto CS2 / CZ75-AUTO
Damage 31 Body
Armor penetration 77.6% Body · armor: 24.1
Rounds / min 600 Recoil magnitude: 31
Magazine 12 24 rounds

CZ75-Auto round profile

Effective range Close quarters
Firing rhythm Controlled spray
Defining trait

Full-auto fire is dangerous point blank, but a 12-round magazine and small reserve make every burst a short attempt to steal a weapon.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 105.4
Head · helmet 81.9
Body 26.4
Body · armor 20.5
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Ikumpara ang hangganan ng first-shot spread mula sa mga parameter ng laro. Binabago ng stance ang inaccuracy; binabago ng distance slider ang diameter ng zone.

Recoil magnitude31
Base spread0.00300
CZ75-Auto spread pattern · StandingHangganan ng unang putok: inaccuracy 0.0104, base spread 0.0030.
Standing Diameter na hanggang 34.1 cm sa 12.7 m Hangganan ng first-shot spread sa primary mode ng armas
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
24
Reload fire lockout
2.7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Ikumpara ang hangganan ng first-shot spread mula sa mga parameter ng laro. Binabago ng stance ang inaccuracy; binabago ng distance slider ang diameter ng zone. Mga coordinate mula sa mga na-record na sequence ng OP.GG: camera recoil nang walang compensation ng mouse. Hindi kasama ang random na spread ng bala.