Desert Eagle in CS2: damage, accuracy, recoil and skins
WEAPON DOSSIER · CS2 · Precision heavy sidearm

Everything about Desert Eagle in CS2

Desert Eagle: damage, accuracy, recoil and skins in CS2.

Mga pistol In-game price $700 7 / 21 rounds
Explore skins 45 ↗
Desert Eagle Desert Eagle CS2 / DESERT-EAGLE
Damage 53 Body
Armor penetration 93.2% Body · armor: 49.4
Rounds / min 267 Recoil magnitude: 48.2
Magazine 7 21 rounds

Desert Eagle round profile

Effective range Long sightline
Firing rhythm One prepared shot
Defining trait

53 damage and 93.2% armor penetration make the first accurate shot decisive. Accuracy needs time to recover after a miss.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 175.7
Head · helmet 163.7
Body 45.1
Body · armor 42
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

Ikumpara ang hangganan ng first-shot spread mula sa mga parameter ng laro. Binabago ng stance ang inaccuracy; binabago ng distance slider ang diameter ng zone.

Recoil magnitude48.2
Base spread0.00200
Desert Eagle spread pattern · StandingHangganan ng unang putok: inaccuracy 0.0042, base spread 0.0020.
Standing Diameter na hanggang 15.7 cm sa 12.7 m Hangganan ng first-shot spread sa primary mode ng armas
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
230 u/s
Reserve ammo
21
Reload fire lockout
2.2 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Ikumpara ang hangganan ng first-shot spread mula sa mga parameter ng laro. Binabago ng stance ang inaccuracy; binabago ng distance slider ang diameter ng zone. Mga coordinate mula sa mga na-record na sequence ng OP.GG: camera recoil nang walang compensation ng mouse. Hindi kasama ang random na spread ng bala.