Glock-18 in CS2: damage, accuracy, recoil and skins
WEAPON DOSSIER · CS2 · Starter sidearm

Everything about Glock-18 in CS2

Glock-18: damage, accuracy, recoil and skins in CS2.

Mga pistol In-game price $200 20 / 60 rounds
Explore skins 59 ↗
Glock-18 Glock-18 CS2 / GLOCK-18
Damage 30 Body
Armor penetration 47% Body · armor: 14.1
Rounds / min 400 Recoil magnitude: 18
Magazine 20 60 rounds

Glock-18 round profile

Effective range Close quarters
Firing rhythm Short bursts
Mga fire mode Semi-auto / 3-round burst

Gamitin ang secondary fire para magpalit ng mode — right-click ang default. Para sa primary mode ang accuracy data sa ibaba.

Defining trait

Semi-auto fire preserves accuracy; burst fire is useful only up close. Low armored damage makes closing distance essential.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 102
Head · helmet 47.9
Body 25.5
Body · armor 12
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Ikumpara ang hangganan ng first-shot spread mula sa mga parameter ng laro. Binabago ng stance ang inaccuracy; binabago ng distance slider ang diameter ng zone.

Recoil magnitude18
Base spread0.00200
Glock-18 spread pattern · StandingHangganan ng unang putok: inaccuracy 0.0056, base spread 0.0020.
Standing Diameter na hanggang 19.3 cm sa 12.7 m Hangganan ng first-shot spread sa primary mode ng armas
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
60
Reload fire lockout
2.3 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Ikumpara ang hangganan ng first-shot spread mula sa mga parameter ng laro. Binabago ng stance ang inaccuracy; binabago ng distance slider ang diameter ng zone. Mga coordinate mula sa mga na-record na sequence ng OP.GG: camera recoil nang walang compensation ng mouse. Hindi kasama ang random na spread ng bala.