JavaScript dinonaktifkan. Katalog, harga, dan panduan tetap berfungsi; simulator, tampilan 3D, grafik, pencarian, dan favorit memerlukannya.
Browser Anda sudah usang dan tidak dapat menjalankan bagian interaktif Skinory. Perbarui browser atau buka situs di Chrome, Firefox, atau Safari terbaru.
Beranda Rifle AK-47 Everything about AK-47 in CS2 Kembali WEAPON DOSSIER · CS2 · Assault rifle Everything about AK-47 in CS2 AK-47: damage, accuracy, recoil and skins in CS2.
Rifle In-game price $2,700 30 / 90 rounds
Explore skins 61 ↗ Pola recoil ↓ AK-47 CS2 / AK-47 Damage 36 Body
Armor penetration 77.5% Body · armor: 27,9
Rounds / min 600 Recoil magnitude: 30
Magazine 30 90 rounds
AK-47
Pola recoil Putar spray Pola recoil Gerakan mouse
Pola recoil AK-47 · Pola recoil #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 30 Recoil tanpa menggerakkan mouse. Crosshair menandai tembakan pertama.
Gerakan mouse AK-47 · Gerakan mouse #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 30 Gerakkan mouse dari crosshair mengikuti garis untuk melawan recoil. Skalanya tergantung sensitivitas.
Tembakan 30 / 30
AK-47 round profile Effective range Medium to long
Firing rhythm Short bursts
Defining trait An armored headshot can kill, so stopping for the first bullet matters more than reaching the full 600 rounds per minute.
01 / DAMAGE Damage by distance Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
Distance 500 game units 0 1500 3000
about 13 m
Head 141,1
Head · helmet 109,4
Body 35,3
Body · armor 27,3
A headshot beats a helmet at this distance
02 / CONTROL Accuracy and spread Bandingkan batas sebaran tembakan pertama berdasarkan parameter game. Posisi tubuh mengubah ketidakakuratan; slider jarak mengubah diameter area.
Standing 0.00641 Crouching 0.00481 Moving 0.17506
Recoil magnitude 30
Base spread 0.00060
AK-47 spread pattern · Standing Batas tembakan pertama: ketidakakuratan 0.0064, sebaran dasar 0.0006. Standing Diameter hingga 17,8 cm pada 12,7 m Batas sebaran tembakan pertama dalam mode utama senjata 03 / FIELD NOTES How to play it Choose a range that suits the damage profile and stop before precision shots.
04 / HANDLING Handling
Move speed 215 u/s
Reserve ammo 90
Reload fire lockout 2,5 s Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗ Reading the numbers Why does damage change with distance? The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern? Bandingkan batas sebaran tembakan pertama berdasarkan parameter game. Posisi tubuh mengubah ketidakakuratan; slider jarak mengubah diameter area. Koordinat diambil dari spray yang direkam OP.GG: recoil kamera tanpa kompensasi mouse. Sebaran peluru acak tidak dihitung.