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Home Rifles Galil AR Everything about Galil AR in CS2 Back WEAPON DOSSIER · CS2 · Economy rifle Everything about Galil AR in CS2 A less expensive option among the terrorist-exclusive assault rifles, the Galil AR is a serviceable weapon in medium to long-range combat.
Rifles In-game price $1,800 35 / 140 rounds
Explore skins 44 ↗ Recoil pattern ↓ Galil AR CS2 / GALIL-AR Damage 30 Body
Armor penetration 77.5% Body · armor: 23.3
Rounds / min 667 Recoil magnitude: 21
Magazine 35 140 rounds
Galil AR
Recoil pattern Play spray Recoil pattern Mouse movement
Recoil pattern Galil AR · Recoil pattern #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 #31 #32 #33 #34 #35 35 Recoil without moving the mouse. The crosshair marks the first shot.
Mouse movement Galil AR · Mouse movement #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 #31 #32 #33 #34 #35 35 Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.
Shots 35 / 35
Galil AR round profile Effective range Close to medium
Firing rhythm Controlled spray
Defining trait A 35-round magazine and accessible price provide full automatic rifle fire during a limited buy.
01 / DAMAGE Damage by distance Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
Distance 500 game units 0 1500 3000
about 13 m
Head 117.6
Head · helmet 91.1
Body 29.4
Body · armor 22.8
One armored headshot is not enough at this distance
02 / CONTROL Accuracy and spread Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.
Standing 0.00877 Crouching 0.00658 Moving 0.12356
Recoil magnitude 21
Base spread 0.00060
Galil AR spread pattern · Standing First-shot bound: inaccuracy 0.0088, base spread 0.0006. Standing Diameter up to 23.8 cm at 12.7 m First-shot spread bound in the weapon’s primary mode 03 / FIELD NOTES How to play it Choose a range that suits the damage profile and stop before precision shots.
04 / HANDLING Handling
Move speed 215 u/s
Reserve ammo 140
Reload fire lockout 3 s Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗ Reading the numbers Why does damage change with distance? The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern? Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.