Every CS2 skin term in plain words — from float to liquidity.
Terms: 25
Wear
Five skin conditions by float range: Factory New (to 0.07), Minimal Wear (to 0.15), Field-Tested (to 0.38), Well-Worn (to 0.45) and Battle-Scarred (to 1). Each skin has its own range — not every one can be Factory New.
One skin, five wear levels
AK-47 | Vulcan, pattern 1. Only the float changes; other finishes may wear differently.
A number from 0 to 1 baked into every skin copy at creation: it defines texture wear. The lower the float, the better the condition and usually the higher the price.
A number from 0 to 1000 that sets where the texture lands on the weapon model. Irrelevant for most skins, but on some (Case Hardened, Fade) it separates an ordinary copy from a collector piece worth many times more.
The internal finish number in game files. For Doppler it is the paint index, not the seed, that defines the phase or gem — Ruby, Sapphire, Black Pearl.
A souvenir version of a skin from a souvenir package associated with a tournament. Stickers and presentation depend on the package and that tournament’s rules.
A set of skins united by their source: a case, an operation or tournament souvenir packages. Trade-up contracts work within the collections of the input skins.
10 skins of one rarity are exchanged for 1 random skin of the next rarity from the input collections. The output float is computed from the normalized input floats.
Example
10 Mil-Spec skins → 1 Restricted skin. The result depends on the collections and floats of the inputs.
Valve's official market: money stays in the Steam wallet, fees are ~13%. Third-party markets allow cashouts, so their prices usually sit below Steam's.
The midpoint of actual sale prices over a period. Far harder to manipulate than the lowest listing and immune to outliers — it is what our charts are built on.
Example
Sales during a period: $10, $11, $50 → median $11.
Expected return from opening: the average value of possible drops divided by the cost of the case and key. This is a calculation based on odds and prices, not a guaranteed result for an individual opening.
Example
Illustrative calculation: an average drop worth $3 with an opening cost of $5 → 60% return.
A skin with stickers applied. Expensive crafts use rare stickers (Katowice 2014, Crown) on fitting positions; on resale stickers return only a fraction of their price.
Example
An AK-47 and a few stickers: try the combination in 3D before buying.