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Home Rifles SG 553 Everything about SG 553 in CS2 Back WEAPON DOSSIER · CS2 · Scoped rifle Everything about SG 553 in CS2 The terrorist-exclusive SG553 is a premium scoped alternative to the AK47 for effective long-range engagement.
Rifles In-game price $3,000 30 / 90 rounds
Explore skins 38 ↗ Recoil pattern ↓ SG 553 CS2 / SG-553 Damage 30 Body
Armor penetration 100% Body · armor: 30
Rounds / min 545 Recoil magnitude: 28
Magazine 30 90 rounds
SG 553
Recoil pattern Play spray Recoil pattern Mouse movement
Recoil pattern SG 553 · Recoil pattern #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 30 Recoil without moving the mouse. The crosshair marks the first shot.
Mouse movement SG 553 · Mouse movement #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 30 Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.
Shots 30 / 30
SG 553 round profile Effective range Long sightline
Firing rhythm Short bursts
Defining trait The optic and 100% armor penetration target protected opponents on long angles at a premium over the base T rifle.
01 / DAMAGE Damage by distance Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
Distance 500 game units 0 1500 3000
about 13 m
Head 117.6
Head · helmet 117.6
Body 29.4
Body · armor 29.4
A headshot beats a helmet at this distance
02 / CONTROL Accuracy and spread Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.
Standing 0.00581 Crouching 0.00381 Moving 0.13601
Recoil magnitude 28
Base spread 0.00060
SG 553 spread pattern · Standing First-shot bound: inaccuracy 0.0058, base spread 0.0006. Standing Diameter up to 16.3 cm at 12.7 m First-shot spread bound in the weapon’s primary mode 03 / FIELD NOTES How to play it Choose a range that suits the damage profile and stop before precision shots.
04 / HANDLING Handling
Move speed 210 u/s
Reserve ammo 90
Reload fire lockout 2.8 s Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗ Reading the numbers Why does damage change with distance? The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern? Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.