JavaScript is disabled. The catalogue, prices and guides work without it; the simulator, 3D inspect, charts, search and favourites need it.
Your browser is outdated and cannot run the interactive parts of Skinory. Update it or open the site in a current Chrome, Firefox or Safari.
Home SMGs MP7 Everything about MP7 in CS2 Back WEAPON DOSSIER · CS2 · Close-control SMG Everything about MP7 in CS2 Versatile but expensive, the German-made MP7 SMG is the perfect choice for high-impact close-range combat.
SMGs In-game price $1,400 30 / 90 rounds
Explore skins 40 ↗ Recoil pattern ↓ MP7 CS2 / MP7 Damage 30 Body
Armor penetration 62.5% Body · armor: 18.8
Rounds / min 750 Recoil magnitude: 16
Magazine 30 90 rounds
MP7
Recoil pattern Play spray Recoil pattern Mouse movement
Recoil pattern MP7 · Recoil pattern #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 30 Recoil without moving the mouse. The crosshair marks the first shot.
Mouse movement MP7 · Mouse movement #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 30 Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.
Shots 30 / 30
MP7 round profile Effective range Close quarters
Firing rhythm Controlled spray
Defining trait An even mix of fire rate, magazine and mobility handles close trades without an extreme strength or weakness.
01 / DAMAGE Damage by distance Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
Distance 500 game units 0 1500 3000
about 13 m
Head 104.4
Head · helmet 65.3
Body 26.1
Body · armor 16.4
One armored headshot is not enough at this distance
02 / CONTROL Accuracy and spread Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.
Standing 0.01000 Crouching 0.00850 Moving 0.01986
Recoil magnitude 16
Base spread 0.00060
MP7 spread pattern · Standing First-shot bound: inaccuracy 0.0100, base spread 0.0006. Standing Diameter up to 26.9 cm at 12.7 m First-shot spread bound in the weapon’s primary mode 03 / FIELD NOTES How to play it Choose a range that suits the damage profile and stop before precision shots.
04 / HANDLING Handling
Move speed 220 u/s
Reserve ammo 90
Reload fire lockout 3.2 s Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗ Reading the numbers Why does damage change with distance? The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern? Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.