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Home SMGs P90 Everything about P90 in CS2 Back WEAPON DOSSIER · CS2 · Entry SMG Everything about P90 in CS2 Easily recognizable for its unique bullpup design, the P90 is a great weapon to shoot on the move due to its high-capacity magazine and low recoil.
SMGs In-game price $2,350 50 / 100 rounds
Explore skins 52 ↗ Recoil pattern ↓ P90 CS2 / P90 Damage 26 Body
Armor penetration 69% Body · armor: 17.9
Rounds / min 857 Recoil magnitude: 16
Magazine 50 100 rounds
P90
Recoil pattern Play spray Recoil pattern Mouse movement
Recoil pattern P90 · Recoil pattern #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 #31 #32 #33 #34 #35 #36 #37 #38 #39 #40 #41 #42 #43 #44 #45 #46 #47 #48 #49 #50 50 Recoil without moving the mouse. The crosshair marks the first shot.
Mouse movement P90 · Mouse movement #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 #16 #17 #18 #19 #20 #21 #22 #23 #24 #25 #26 #27 #28 #29 #30 #31 #32 #33 #34 #35 #36 #37 #38 #39 #40 #41 #42 #43 #44 #45 #46 #47 #48 #49 #50 50 Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.
Shots 50 / 50
P90 round profile Effective range Close quarters
Firing rhythm Sustained fire
Defining trait A 50-round magazine sustains an aggressive moving fight, though the price already competes with rifle buys.
01 / DAMAGE Damage by distance Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
Distance 500 game units 0 1500 3000
about 13 m
Head 89.4
Head · helmet 61.7
Body 22.4
Body · armor 15.4
One armored headshot is not enough at this distance
02 / CONTROL Accuracy and spread Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.
Standing 0.01365 Crouching 0.01024 Moving 0.03100
Recoil magnitude 16
Base spread 0.00100
P90 spread pattern · Standing First-shot bound: inaccuracy 0.0137, base spread 0.0010. Standing Diameter up to 37.2 cm at 12.7 m First-shot spread bound in the weapon’s primary mode 03 / FIELD NOTES How to play it Choose a range that suits the damage profile and stop before precision shots.
04 / HANDLING Handling
Move speed 230 u/s
Reserve ammo 100
Reload fire lockout 3.4 s Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗ Reading the numbers Why does damage change with distance? The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern? Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.